Unity Main Camera Tracking Player
The following code can be used for the camera to follow the player in a platform type game developed in Unity..
public class CameraController : MonoBehaviour { public GameObject player; public float offset; private Vector3 playerPosition; public float offsetSmoothing; void Start() { } void Update() { playerPosition = new Vector3( player.transform.position.x, transform.position.y, transform.position.z ); if (player.transform.localScale.x > 0f) { playerPosition = new Vector3( player.transform.position.x + offset, transform.position.y, transform.position.z ); } else { playerPosition = new Vector3( player.transform.position.x - offset, transform.position.y, transform.position.z ); } transform.position = Vector3.Lerp( transform.position, playerPosition, offsetSmoothing * Time.deltaTime ); } }The value to be assigned to offsetSmoothing is used for better camera smoothness..