In Unity we use the childCount property to check if a GameObject has a child object or objects...
Here is an example of adding Button component and "clicking" property to an object on the code side in Unity...
In Unity, they are the graphic images that are desired to be displayed in the game objects (GameObject) used in 2D games...
If you want to give a time interval before an action is performed in Unity, the "StartCoroutine" method is used...
If you are getting an error when you try to built your project in Unity in Visual Studio, you can get rid of this error by following the steps below...
In Unity, we can scan the transform property with a loop to access and manipulate all child objects of a GameObject..
The following examples can be used to exit or close the application in Unity...
In Unity, the "LoadScene()" method is used to switch from one screen (Scene) to another. An example usage is given below...
The state of the managed character in Unity when no action or other command is given is called Idle...
MonoDevelop is an integrated IDE (Integrated Development Environment) that allows you to develop projects with Unity...
FBX is a file format developed by Autodesk. It gets its name from the FilmBox. It is used to develop 3D models...
The following steps are followed to find the required SDK, JDK, NDK paths for Android in Unity Editor...
The following steps are followed to run your Unity project in a <b>script editor</b> of your choice (Visual Studio etc.)..
IL2CPP is an acronym for "Intermediate Language to C++" that you see when compiling your project in Unity...
NPC stands for Non-player characters in Unity. NPC represents other characters in a game that are not managed by the player(s)..
In the project we developed in Unity, if we want to work with UI Builder, UI Toolkit must be installed..
The following code can be used for the camera to follow the player in a platform type game developed in Unity...
While developing a project in Unity Editor, the Header property (Attribute) is used to group the variables that will appear in the Inspector...
In Unity, the FindGameObjectsWithTag() method is used to find all GameObject assigned to a Tag..
In Unity, the FindWithTag() method is used to search for a GameObject by the Tag assigned to it...