Adding a Button Property to an Object in Code in Unity

Here is an example of adding Button component and "clicking" property to an object on the code side in Unity.

In the example, we derive an object named "conditionCell" from the prefab named "conditionPrefab".

Then we add the "Button" component with "AddComponent".

We assign which method will be called when this component we created is clicked with "onClick.AddListener".

void Spawn() { GameObject conditionCell = Instantiate(conditionPrefab); conditionCell.AddComponent


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